2021年10月22日 JA2&v1.13 10条评论

ja2_7609+AI 中文版 r2229 > r2258

详情《JA2 1.13 稳定版 AI 增强 MOD【中文版】》。(建议下载 sevenfm 的一键包(7609en+Modpack.7z)看看新加的设置文件)

PS:r2229有bug(源码缺文件,已叫MOD作者sevenfm修正),更新到r2258,并且kmoi帮忙更新了一些新增的中文翻译,感谢

由于没时间玩,所以没细看,好像比较大的变化如下来自 sevenfm 的 log 说明:

r2206

As a part of UI domestication project, we now have new action panel, which allows quick tactical actions from SM (merc inventory) panel with just one click.
This panel supports: calling tactical menus (skills menu, sector menu, help screen), doing actions (reload, disguise, refill canteens), changing cover/trap overlay mode, manipulating sector items (merging, stacking etc).
This panel may be enabled/disabled from the ingame settings.
Also battle statistics panel now is displayed on the right side of widescreen team interface, it can also be enabled/disabled in the ingame settings (statistics panel is feature by anv from VR project).

Changelog:
Implemented action panel in SM interface.
Moved statistics panel to right side.
New ingame options: statistics panel, action panel.
Removed option EXTENDED_PANELS_ON from Extended_Panels.INI.

Propaganda assignment with snitches:
- scale propaganda effect with sector loyalty level, 100% effectiveness at 0% loyalty, 0% effectiveness at 100% loyalty
- having snitch on propaganda assignment costs 10$/hour when he is not sleeping (not charged for propaganda facilities as they have their own cost)
- reduce propaganda effectiveness if player has no money.

Restore messages in tactical log panel when loading game.
Added new mode for text panel: hotkey list, loaded from hotkey.txt in game root folder.
Example from hotkey.txt:

[ Selection ]
F1-F10: Select merc / move to
SPACE: Select next merc
SHIFT+SPACE: Select next squad
[=] (equals): Select all mercs
1-0: Switch to squad
[/] (slash): Center on merc
ALT+F: Keep screen on merc

":" makes text before this char to change color to dark yellow (to make hotkey easily distinguishable)
"[ " and " ]" make text line to change color to light grey and also the line is centered (used for hotkey section)

Text log panel: only switch to AI/Debug mode in cheat mode (normal users don't need this information).
Added help tooltip to text panel (mouse wheel to scroll, right click to change mode), this tooltip deactivates if you scroll or right click on panel to make it less annoying.
No instant merc death option: lowered damage to health when wounding below OKLIFE (should make merc surviving in no instant death mode a bit easier).

r2210
Implemented action panel for team panel mode.
Only limited number of most used actions displayed.

r2242(貌似是操作伪装[针对间谍技能的佣兵]更加方便,看sevenfm发的视频)
New ingame option to show danger zones for covert merc where he will be uncovered on close look, for example because having restricted items in inventory.
In peaceful mode the distance for close look is 1 tile, increased by 1 tile for each squadleader trait of enemy.
When alert is raised, this distance equals enemy experience level / 2.
In this demo, Mouse will be uncovered because she has knife in inventory.

 

r2047~r2258log

r2258
Updated Chinese translation (by zwwooooo).
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r2257
Uploaded missing file.
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r2256
QOL change: if the last movement mode prior to climbing down the roof was running, it won't be reset to walking (by shadooow).
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r2255
Updated vs2010 project to include XML_AdditionalTileProperties.cpp
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r2254
Chinese translation update (by zwwooooo).
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r2253
Fixed regression that caused mercs to keep their direction&animation when moving into another sector (by Shadooow).
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r2252
Improved feature for preventing instant merc/boxer death - limit remaining health to 1 - 5 points (2 - 6 for bodybuilder), limit remaining health for zombie to 5-10.
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r2251
HandleStanceChangeFromUIKeys, HandleTBSoldierRun improved code for changing stance/starting running mode when soldier is cowering or collapsed.
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r2250
Fixed collapsed soldiers sometimes not being able to get up when they should have until next player round (by Shadooow).
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r2249
Detaching attachment will no longer check for 12AP more than it should, this was kind of safety check, but it is confusing and not needed anymore (by Shadooow).
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r2248
Code improvements in autoresolve, fix possible bugs in signed/unsigned calculations.
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r2247
Reverted r2152: reloading sector with merc inside will no longer reset their animation and direction (by Shadooow).
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r2246
Fix: using an item will now close EDB if opened, this fixed bug where attaching a 40mm grenade into laucher via EDB box and firing from it without closing it didn't substract AP for attaching the grenade (by Shadooow). When disarming tripwi...
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r2245
When attaching launchable to launcher, use launcher's reload AP cost. When playing reload sounds, set volume and pan based on soldier's location.
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r2244
GetReliability: attached weapons should not add reliability.
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r2243
Use camo pallette for soldier/corpse if max camo value >= 65. Reworked custom gun pictures to correctly show attachment is there are several attachments with the same class.
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r2242
Always uncover civilian spy on close look at night.
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r2241
Added new ingame option "Show danger zones", if enabled, will show zones around enemy soldiers where cover merc will be uncovered. Close look distance for testing disguise increases if enemy soldier is alerted or has squadleader trait. Unco...
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r2240
Disabled marking uniform type as compromised when uncovering spy. Renamed soldier radio flags.
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r2239
Doubled camo kit use points when applying camo.
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r2238
GetSightAdjustmentCamouflageOnTerrain: fixed scaler calculation. GetDetailedSightAdjustmentCamouflageOnTerrain: - fixed scaler calculation - use max from camo types limited by affinity to determine cover effectiveness on tile
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r2237
GetDetailedSightAdjustmentCamouflageOnTerrain: scale camo with affinity. GetSightAdjustmentCamouflageOnTerrain: minor code improvements.
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r2236
Removed option CAMO_REMOVING. Removed option ALTERNATE_MULTI_TERRAIN_CAMO_CALCULATION.
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r2235
ApplyCammo: - always allow cleaning camo with rag - check if we have any camo bonus on kit - decide major camo if it's no less than all other camo types, in this order: jungle/urban/desert/snow - added kit camo is not limited by sum of all ...
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r2234
Stealth tooltip shows bonus stealth as bonus from background + STEALTH_BONUS. Moved background and skill stealth bonuses from GetWornStealth to GetStealth. GetSightAdjustmentCamouflageOnTerrain: - improved code to avoid casting negative va...
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r2233
Show max camo value instead of sum in the interface, to give better idea of camo effectiveness.
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r2232
Show soldiers of highlighted squad with orange color on radar map to quickly see where they are located.
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r2231
Camo is less effective in darkness (50% effectiveness in full darkness). Improved code for camo calculation in GetSightAdjustment().
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r2230
EXTENDED_ITEM_IMAGES: show any attachment. Ctrl+Alt+F: show all attachments in Logs\WeaponInfo.txt AI: allow deep water if weight <= 70%
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r2229
Allow scuba bottle to work from backpack slot for mod compatibility. Changed formula for breath penalty when swimming with carried weight > 50.
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r2228
Renamed log panel to left panel in the ingame options.
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r2227
Moved statistics panel to the left side and made it default left panel. Removed ingame option for statistics panel.
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r2226
Disabled stopping cowering animation at the start of the turn to prevent possible bugs.
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r2225
Fix: bleeding value not being substracted when losing max hp which resulted into the graphic HP bar having wrong color (by Shadooow).
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r2224
Fixed min suspicion level calcualtion. Uncover on close look if alert is raised and soldier's uniform class is higher than his covert skill + 1
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r2223
Fix for swimming weight modifier. Disabled instant spy uncovering in battle. Set suspicion level to 0 when loosing disguise. Set suspicion to min level when disguising, min level is 15 * curfew + 0.7 * ArmyKilledPercent. Increased max dista...
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r2222
Apply swimming with high carried weight penalty to AI soldiers. Don't allow AI to start deep water flanking if it's non swimmer or carries too much weight or has low breath.
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r2221
Radio Listen: effect depends on number of APs left unused from last turn (so to have full effect from listening, soldier has to spend full turn doing nothing). Added chance to show heard soldier locator if soldier is listening, depending on...
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r2220
Fix: mercs in a helicopter can initiate movement by clicking in their destination column, like regular on-foot/in-car movement (by rfrt). Pressing ESC while map movement popup box opened will now cancel the box instead of leaving map into t...
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r2219
EXTENDED_ITEM_IMAGES: add regular overlay method for adapter (item_id.sti or item_adapter.sti) and stock (item_id.sti or item_stock.sti)
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r2218
New options: - WHITE_NIGHTS: makes darkness brighter at night - ALWAYS_CLOUDY: makes bright light darker Both options change only visual representation, without affecting ingame light values.
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r2217
Press Ctrl+Alt+F to save weapon information to Logs\WeaponInfo.txt
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r2216
Added code to print transformation/attachment information for all weapons to Logs\WeaponInfo.txt
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r2215
Reactivated NEARBY_FRIENDLIES_AFFECT_TOLERANCE option with simplified calculation: - each friend nearby if not dying, cowering or unconscious, adds +1 - each dying friend adds -1 - each cowering or unconscious adds -0.5 - limit is +-5 point...
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r2214
Fix/change: the hospital now checks for mercs with damaged stats in addition to damaged health. in addition, the hospital now charges money to heal damaged stats (by rftr).
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r2213
Fix: loading data for additional tile properties feature.
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r2212
New Feature: Additional Tile Properties (by anv) - Feature can be completely disabled in .ini as ADDITIONAL_TILE_PROPERTIES under Extended Options. - With Additional Tile Properties it's possible to supply all tiles with additional data, ju...
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r2211
QOL change: show additional ammo stats at bobby ray's website (by rftr).
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r2210
Shortened strings for extended panel. Minor code improvements.
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r2209
Set default DIRECTIONAL_PENALTY = FALSE Added action panel in team mode. Improved code for clearing panel backgrounds.
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r2208
Update interface after auto reloading gun.
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r2207
Restored original chances for instakill when using garotte.
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r2206
Don't initialize action panel if panel width < INTERFACE_PANEL_SMALL (162).
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r2205
New ingame options: statistics panel, action panel. Removed option EXTENDED_PANELS_ON from Extended_Panels.INI. Implemented action panel in SM interface. Moved statistics panel to right side. Lowered damage for dying merc when "instant deat...
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r2204
No instant merc death option: lowered damage to health when wounding below OKLIFE.
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r2203
Added help tooltip to text panel.
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r2202
Text log panel: only switch to AI/Debug mode in cheat mode.
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r2201
Added new mode for text panel: hotkey list, loaded from hotkey.txt in game root folder.
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r2200
Restore messages in tactical log panel when loading game.
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r2199
When snitch is doing propaganda assignment, reduce propaganda effectiveness if player has no money.
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r2198
Propaganda assignment with snitches: - scale propaganda effect with sector loyalty level, 100% effectiveness at 0% loyalty, 0% effectiveness at 100% loyalty - having snitch on propaganda assignment costs 10$/hour when he is not sleeping (no...
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r2197
Disabled additional buttons in old inventory mode as there is no space for them.
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r2196
Added 2 new buttons to SM panel: skill menu and sector menu. Added new shortcut for skill menu: [Ctrl] + [,] When calling skill menu, center screen on soldier of he is not on visible screen.
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r2195
Show text left panel when merc inventory is active.
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r2194
When selecting new squad from squad list, slide to the selected merc in new squad.
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r2193
Play beep sound when text panel is active. Show messages on screen if team panel is not active. Code cleanup.
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r2192
ClosestReachableDisturbance: - code optimization, do some checks earlier to avoid path check and other complex calculations - tanks have low priority as reachable opponents if soldier has no heavy weapons - fixed bug when AI could choose un...
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r2191
New AI function AIGunStatus() AI gun functions: code improvements. CalcManThreatValue: - use double exp. level value - use 1/5 of soldier's marksmanship - modify gun's deadliness by scope and status - subtract half shock percent - 10% penal...
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r2190
Fixed tactical text panel display.
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r2189
Separated Tank AI.
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r2188
AI: - use watching/focusing more often for snipers - allow shooting at unseen target more often if it can be seen with weapon raised - only randomize enemy location for suppression fire when using LMG - don't skip empty location when doing ...
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r2187
Mercs with the <druguse> tag in their background don't automatically consume drugs/alcohol if they are asleep (by rftr).
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r2186
Starting gear debug: show message if found magazine with ubCalibre == 0. Tactical text panel: reworked code using std:vector and std::wstring, should be more flexible now and less bug prone, improved text display in tactical text panel.
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r2185
Improved code for searching magazines: skip empty entry instead of breaking the loop.
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r2184
DistributeInitialGear: show message of found item with usItemClass = 0 MagazineClassIndexToItemType: don't stop at empty item records as it will prevent game from finding default magazine. DefaultMagazine: don't stop at NOAMMO magazine, ins...
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r2183
Quest debug logging: improved Converse logging.
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r2182
Improved quest debug logging code.
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r2181
Quest debug logs: - show sector name when entering sector - remove QuestInfo.txt when game starts - improved info for init quest engine - fixed incorrect approach text
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r2180
Quest debug log: - show approach as text - show NPC/Merc name as text - improved log formatting - more logging for NPC actions - show time in quest log file
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r2179
Quest debug log: added boxing info, trigger NPC info.
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r2178
Fix: switch tactical panel off when disabled in the ingame options screen. Start debug quest system in cheat mode when [F11] pressed.
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r2177
Fix: only hide messages from tactical screen if there is enough place for tactical log panel.
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r2176
Added logging for merc starting gear distribution (Logs\StartingGear.txt)
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r2175
Fixed clock mouse region not working in team panel in mini radar map mode.
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r2174
Logging improvements for screen messages/quest/debug logs. Quest logs: show when QUOTE_FLAG_SAID is reset after entering sector. Always fill left/right widescreen panel background with black color. Fixed vertical coord of big radar screen.
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r2173
Fixed some editor compiling issues. Improved AI logging. Log fact changes in debug log and Logs\\QuestInfo.txt. Improved squad display mode for team panel to show big radar map in widescreen resolutions. Always update squad list background ...
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r2172
Fixed autobandaging showing up during conversation which caused numerous issues (by Shadooow).
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r2171
Fixed exploit allowing to steal attachments from vendor items (by Shadooow).
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r2170
AI: - removed extra flanking code - prohibit flanking too far from enemy except for CUNNINGSOLO - removed extra start flanking code
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r2169
Renamed tactical panel global variables. Re-enabled tactical panel background.
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r2168
Re-enabled left/right background panels for widescreen.
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r2167
Allow EXTENDED_ITEM_IMAGES option to work with tactical panel.
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r2166
Added support for big custom gun images, new option EXTENDED_ITEM_IMAGES (FALSE by default).
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r2165
Added more messages when unsuccessfully trying to disguise. Show localized message if found no correct clothes to disguise as soldier or civilian.
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r2164
Allowed mouse wheel to work in map screen message log area (by Shadooow).
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r2163
fixed loading games via main menu->preferences->load game not loading them correctly (by Shadooow)
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r2162
Added helper functions to easier determine gun stats (by Flugente). ADD_SMOKE_AFTER_EXPLOSION option: check that correct smoke grenade item found.
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r2161
Re-enabled debug physics log, more info when preparing artillery strike.
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r2160
Fix: missing pointer check (by Flugente).
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r2159
UseRadio: use StartRadioAnimation. StartRadioAnimation: end ready weapon if soldier cannot start radio animation.
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r2158
Fix: display for other properties in EDB advanced page uses wrong line (by Flugente).
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r2157
Added timer fix suggested by Terapevt.
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r2156
Fix: crash when gas spreads on certain structures (by Flugente).
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r2155
New feature: left click on the second hand position on a team panel in tactical swaps the current weapon with secondary weapon in sling pocket if any (by Shadooow).
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r2154
New experimental option GRENADE_CORNER_THROWING allows throwing grenades over corners (feature by Shadooow).
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r2153
Fix: if a cow dies from gas, no corpse is created (by Flugente).
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r2152
Fix: reloading sector with merc inside will no longer reset their animation and direction (by Shadooow).
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r2151
Fix: savegames could be corrupted due to storing implausible map changes (by Flugente).
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r2150
Accelerated roof destruction calculation (by Flugente).
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r2149
Fixed endless clock issue persisting after using quickload (by Shadooow).
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r2148
Fixed cheat command CTRL+U not refilling vehicle fuel correctly (by Shadooow).
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r2147
Various fixes by Shadooow: - fix: no more moving around with vehicle that has no fuel - fixed: KAC masterkey and other items without attachment flag to work - highlighting fix: hovering over item will now highlight valid attachment that doe...
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r2146
Fix: flares will no longer explode when delayed but make light (by Shadooow).
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r2145
Fixed corpses on the roof not being added correctly (by Shadooow).
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r2144
Fformatting and efficiency changes to previous commit (nu Shadooow).
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r2143
Fixed memory leak inside corpse placement code causing various issues when entering a town sector (by Shadooow).
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r2142
Disabled changing assignment on POW mercs to prevent to break them free improperly (by Shadooow).
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r2141
No battle records for POW mercs (by Shadooow).
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r2140
Fixes by Shadooow: - fixed newly added merc to current squad not showing up in the panel interface - fixed dead mercs not showing up in the panel interface properly from loaded savegame
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r2139
Fixed breaking prisoners free via doors (check was executed before door status actually changed which is why it failed), also rewritten hardcoded coords to those from Mod_Settings.ini (by Shadooow).
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r2138
Partially reverted r2121 to allow door noise for player mercs.
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r2137
Interrogation cutscene will no longer be started if player fired all POW soldiers that were scheduled to appear there (by Shadooow).
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r2136
Fix: crash due to overflow as a result of very low reliability values (by Flugente).
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r2135
Fix: load map modifications before loading items, as altered structures can change items visibility (by Flugente).
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r2134
Fix: movement costs are not recompiled if a structure is destroyed by gunfire (by Flugente).
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r2133
Fix: use of uninitialized variables (by Flugente).
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r2132
Fix: antimateriel bullet damage to structures often isn't properly applied (by Flugente).
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r2131
Further lowered the damage of Joe punching mercs in interrogation cutscene to prevent him knocking the merc unconscious which resulted to endless clock issue (by Shadooow).
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r2130
Disabled clearing next AI action in CancelAIAction as it may interfere with scripted actions code.
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r2129
Fixes by Shadooow: - new fix for endless clock issue in POW cutscene, was actually caused by Elliot trying to do the kick animation which doesn't exists for civilian body type - added missing code from commit fixing melee attack location in...
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r2128
Fix for endless clock issue in POW cutscene (by Shadooow). Prevented the game to capture more than 3 mercs for rescuing - this also fixes a memory leak as the code accessed array with out of bounds value (by Shadooow).
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r2127
Fixes for combining items with CTRL + LMB (by Shadooow): - fixed regression causing this to substract APs in mapscreen even with no enemies in sector causing this to fail after several merges - a "Not enough APs!" error will now show when d...
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r2126
Fixes for running over water (by Shadooow): - merc will continue running after he walks out of last water tile - fixed both pathing prediction AP cost calculation and an actual AP cost deduction when running into water and out of water
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r2125
Various fixes by Shadooow: - allowed to replace POW IMP char that was removed from team - fixed more issues when replacing dead/pow IMP char like statistics and attributes progress not being erased, reverted old code - better way of handlin...
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r2124
Fix for duplicated items in inventory when replacing dead IMP (by Shadooow).
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r2123
Fixed bug that resets melee attack aim location if the attack was stopped in interrupt (by Shadooow).
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r2122
Ffixed bug when manually placing item from soldier/vehicle inventory to not currently loaded sector inventory bugged the items and made them inaccessible after the sector got loaded (by Shadooow).
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r2121
Significant overhaul on handling doors regarding to noise (by Shadooow): - significantly increased base noise volume of opening or closing doors - adjusted the noise volume based on type of the door (metal louder etc.) - can with string add...
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r2120
Fixed can with string executing take blood action when used from spot directly next to doors (by Shadooow).
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r2119
Deleted now redundant old code for marbles which is no longer executed by game due to said change (by Shadooow).
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r2118
Fix for undeground sectors showing LS_DAYGENERIC.sti instead of assigned custom loadscreen that is only in PNG format (by Shadooow).
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r2117
New feature: allowed to re-hire RPCs in case they are fired from team (by Shadooow).
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r2116
Experimental fix for charging AP for turning at the end of the movement (by Shadooow).
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r2115
Fixes and improvements by Shadooow: allowed the meanwhile popup box to be handled with keyboard - ESC or n to skip ENTER or o for prompt if all mercs were killed or captured and default arrival sector is Omerta, force helidrop arrival anima...
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r2114
Various fixes (by Shadooow): Fix: merc dying in different sector than we are in currently will now properly spawn items into sector inventory and game will show the red colored message about him dying fix: vehicles will also not count into ...
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r2113
Improved the way how marbles works, now it will work already when reaching the gridno where marbles are, not just when trying to exit it (by Shadooow).
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r2112
Fix for "white face" when saying some quote which happened when the soldier was bleeding in different sector than we are in right now (by Shadooow).
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r2111
Spread fire fixes in realtime mode (by Shadooow): - fixes spread fire not working properly and shooting elsewhere than assigned - fixes throwing items not working and instead firing from weapon - added the fix shooting to random direction t...
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r2110
Improved code for wire fence repairing.
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r2109
Various fixes and improvements (by Shadooow): - fixed handcuffs, jar and can actions AP cost shown calculating pathing cost twice and not calculating stance change at all - fixed refueling and repairing pathing leading to inside vehicle - f...
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r2108
Reverted PickPocket function change from r2094 as it caused game freeze when applying ammo crate on certain weapons on strategic screen.
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r2107
Fix for AP cost sometimes not recalculating when changing modes via right click (by Shadooow).
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r2106
Re-allowed diagonal melee attacks, this time it will work correctly and game actually use this in pathing too, which was not the case before (by Shadooow). Allowed the 1.13 custom message boxes (corpse handling, CTRL+. one etc.) to be escap...
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r2105
Improved bloodcats targeting against prone targets. Same as previous change for soldiers, now even bloodcats will be able to attack the second tile that is prone target lying at (by Shadooow).
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r2104
Fix: guns cannot be attached to tripwire as a result of r2083 change.
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r2103
Removed usMapPos code from HandleItem.
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r2102
Minor code improvements.
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r2101
Fix for knife and punch attacks attack from GridNo (by Shadooow). This fixes punching and stabbing target through door and improves attacking at prone target which was previously calculating shortest route only to the "main" GridNo of the p...
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r2100
Missing code for melee aim cost patch (by Shadooow).
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r2099
Fixes mouse wheel not working with knife cursor (by Shadooow). Missing part of previous fix (by Shadooow).
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r2098
Fixes issues with AP costs for aimed melee attack that allowed to make such attack even without required action points. Note for coders - #defines using conditionals needs to be in parenthesis, otherwise they won't work properly when used i...
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r2097
Improvement for r9018: code uses enums and includes two more cursor states for both knife and punch cursor which were still not showing circles (by Shadooow).
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r2096
Restoration of aiming circles for melee attacks under NCTH (by Shadooow).
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r2095
Fix for for using items on enemies on roofs from inside room below. This includes multiple actions like first aid kit, blade or punch that shown path into room below enemy on roof and even allowed to stab from there (with zero chance to hit...
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r2094
Fixed function PickPocket to work with MOLLE type of LBEs (by Shadooow). Changed code that handles putting medical kit from merc inventory into his main hand to respect pockets restrictions to avoid putting gun into medkit only pocket etc.....
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r2093
Fix for "bullets too high" sanity check in tilesets with non-zero floor height causing bullets to disappear when firing at roof from too steep degree. + fixed extra parameters inserted into debug messages (compiler warning) (by Shadooow).
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r2092
Fix for switch weapon shortcuts taking more AP than doing it manually when inventory costs are enabled (by Shadooow). SHIFT+k shortcut on map screen to use same code as in tactical. Made ALT and CTRL +SHIFT+k shortcuts work on map screen (b...
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r2091
Fixes NPCs going back to cower animation after collapsing which also caused them not to die properly (by Shadooow).
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r2090
Fix: Not Enough Action Points error triggering needlessly, when doing stuff like reloading ammo, using consumables or changing attachments in map screen during battle with mercs that are not in the sector where battle is occurring (by Shado...
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r2089
ValidItemAttachmentSlot: item should have <attachment>, <hiddenaddon> tags or be grenade/explosive.
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r2088
Reverted optimization code which prevented 40mm grenades to load if <attachment> tag is not set in mod (by Shadooow). ValidLaunchable: only grenades and explosives can be launched.
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r2087
Fix for assertion failure when right clicking on merc assignment (by Shadooow).
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r2086
More highlighting changes (by Shadooow): - unified the highlight behavior with currently held item in cursor to only ever highlight compatible items for that item (was the case in tactical, not in map screen) - enabled the body silhouette i...
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r2085
Feature: displaying action points in upper right corner of the merc portrait on map screen if the merc is in sector under attack and turn based mode (by Shadooow).
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r2084
Another efficiency improvement for attachments validity check function - will not check all items in inventory to be a valid gun/ammo for tested item if the tested item is attachment/hidden addon (by Shadooow). Significant improvement for t...
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r2083
Efficiency improvements for code dealing with attachments validity to fix any potential lag issues (by Shadooow).
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r2082
Fix for incorrect highlighting attachments + lots of efficiency improvements (by Shadooow).
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r2081
Don't turn to attacker on hth/melee attack if attacker is covert and target is not alerted.
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r2080
Only turn target soldier to attacker on hth/melee attack when: - target sees attacker - target and attacker are on the same team - target is under fire - turnbased mode and not garotte attack
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r2079
Fix: small GUI issue where the body silhouette in merc inventory turned dark after moving applicable item onto it and then out of it (by Shadooow). Fix: GUI issue where the body silhouette wasn't lit up with some of the new consumable items...
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r2078
Fix for randomly shooting in wrong direction because the game activates spreading code by mistake (by Shadooow).
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r2077
Reverted r1152 to allow switching of <Inseparable>2</Inseparable> attachments via transformation.
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r2076
Fix for leaving merc never reaching final sector until current battle is finished (by Shadooow).
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r2075
Fix incorrect CTH message for [F] key when not using gun and NCTH system is enabled.
---------------------
r2074
Fix for for autobandaging sometimes hang indefinitely (by Shadooow).
---------------------
r2073
Fix: items stacking with those that player cannot take from sector inventory when using CTRL+LMB from merc inventory (by Shadooow). Minor code improvements.
---------------------
r2072
FindGridNoFromSweetSpot: - initialize pubDirection - added safety checks
---------------------
r2071
Fix for black windows (Orta) not blocking vision properly (by Shadooow). Code formatting.
---------------------
r2070
Exploit fix: don't allow "handcuff" cursor to reveal position of invisible enemy.
---------------------
r2069
Exploit fix: don't allow "apply item to others" cursor to reveal position of invisible enemy.
---------------------
r2068
Door interrupt fix (by Shadooow).
---------------------
r2067
Fixes female and big male body types being transparent when climbing up roof (by Shadooow).
---------------------
r2066
Vision update fixes (by Shadooow): - small fix in TurnSoldier code. - fix for vision not being updated in many situations.
---------------------
r2065
No sector ambients in cutscenes.
---------------------
r2064
Fix possible endless clock in cutscene.
---------------------
r2063
Fixes bug when you sometimes got vision inside building when climbing from the roof (by Shadooow). Extended explanation: This happens from two reasons, first - there seems to be vision update for all soldiers every 5 seconds. Second, when c...
---------------------
r2062
Fix: CTRL+U cheat command not replenishing energy properly (by Shadooow).
---------------------
r2061
EVENT_SoldierBeginBladeAttack, EVENT_SoldierBeginPunchAttack: initialize attack data before other calculations, set target level to soldier's level as melee/hth attacks don't work between levels.
---------------------
r2060
Fixes (by Shadooow): - fixed AP cost shown at the cursor when pressing ALT during RUN mode since game doesn't allow to "reverse run" and forces walking - shows walking cursor instead of running if ALT is held
---------------------
r2059
Removed "Old Selection Method" ingame option. Improved code for smart selection: - fixed merc switching with ALT pressed - don't show next unused when ALT is pressed - only show next selected when "Safe D Button" option is active - don't sh...
---------------------
r2058
Erase path after switching merc.
---------------------
r2057
Fix: display of merc AP in case he started with value over 99 new APs are lower than that (by Shadooow).
---------------------
r2056
DistanceVisible: don't check active spotting/focus skills when using CALC_FROM_ALL_DIRS.
---------------------
r2055
CalcSituationValue: use distance check when friend and soldier on different levels.
---------------------
r2054
Added new function CheckSpotBetween. CalcSituationValue: also check adjacent directions when checking if spot is between friend and opponent.
---------------------
r2053
CalcSituationValue: - when doing initial LOS check, use knowledge check first - only use distance check if smoke is on the same level as friend and opponent
---------------------
r2052
CalcSituationValue: improved code, use full LOS check between levels. SightCoverAtSpot: removed unused check.
---------------------
r2051
CalcSituationValue: improved code to check if smoke spot is between friend and enemy, increased smoke effect distance, check that directions match.
---------------------
r2050
CheckTossCoverSmoke: code optimization, use distance check instead of LOS check. Only allow cover smoke test when soldier has more than one smoke grenade.
---------------------
r2049
Various fixes (by Shadooow): - fixed queen alternative gridno feature spawning her behind walls in basement instead of in front of the throne in palace - fixed queen alternative gridno feature triggering even when palace was cleared - added...
---------------------
r2048
Fix: show enemy locations when using radio listen skill.
---------------------
r2047
Enable DIRECTIONAL_PENALTY by default. SightCoverAtSpot: skip sight check for opponents farther than max vision range when not doing unlimited LOS check.
---------------------

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“ja2_7609+AI 中文版 r2229 > r2258”有10条评论

  1. schiy says:

    我擦,天书一样,好深奥

    1. zwwooooo says:

      @schiy 呃,只是更新log,通常超级喜欢这游戏的才会去看更新了什么,我都懒了(英文现在很头疼)

  2. 子痕 says:

    这。。。不明觉厉

    1. zwwooooo says:

      @子痕 这游戏上手难,又老,所以会有这错觉 :mrgreen:

  3. Hairball says:

    大佬,我也是这游戏老玩家了,能不能给个2018稳定版的链接,铁资关了以后后知后觉,不知道还能去那里找了。。。。。。

    1. zwwooooo says:

      @Hairball 你的qq邮箱无法接收,你看留个其他邮箱吧。

  4. 郑永 says:

    这游戏。。。看着无感啊。

    1. zwwooooo says:

      @郑永 正常,毕竟上个世纪9x年代的,能喜欢的会很喜欢,当然画面党肯定不会喜欢了

  5. axiu says:

    我知道Danger Zone,台湾连续剧逆局嘛 :razz:

    1. zwwooooo says:

      @axiu 哈哈,竟然跳到那里去了

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